The dead have risen. Expand from 28 to 72 foundations, recruit sentinels, forge towers up to tier VII, and keep the last beacon alive through endless generated sieges. The next horde arrives on a timer.
NO ACCOUNT. YOUR ENTIRE RUN SAVES ON THIS DEVICE.One relic will shape the rest of this run.
Quartermaster chooses in 10sSelect a tower, then click a foundation on either ring. Drag to rotate, use ↶ / ↷, and scroll to zoom. Towers attack automatically.
Select a placed tower, choose Merge twin, then click another of the same kind and tier. The survivor rises a tier. Or spend crowns to Ascend directly, up to tier VII.
Unlike neighboring towers link along each ring and across radial bridges. Each link adds 12% damage. Protect the beacon for Dawn Resolve bonuses.
Sieges arrive every 24 seconds after a clear; relics auto-select after 10 seconds. Toggle automation or pause to plan. Necromancers raise zombies; wraiths bypass walls. Sound starts on your first interaction. Ashfoxes run fast, gravehounds hunt in packs, and hollow riders dismount as zombies. Sentinels intercept ground foes and regroup after 16 seconds. Expand between sieges for more rings, a larger keep, and stronger walls.
This replaces your saved run. Export a backup first if you want to return to this fortress.