[
  {
    "key": "ashfox",
    "prompt": "Use case: stylized-concept. Asset type: original game character turnaround sheet for 3D modeling. Create ASH FOX, a cursed fox enemy for Valeward, a stylized medieval zombie tower defense game. Wide clean pale parchment studio sheet with consistent full-body FRONT, SIDE, BACK, and three-quarter views, aligned at the same scale, one small head detail. Anatomically convincing fox: slender body, long tapered muzzle, large triangular ears, digitigrade legs and paws, magnificent segmented swept bushy tail. Burnt orange fur, charcoal lower legs, ivory muzzle and tail tip, moss-green luminous eyes, dark antique brass rune collar, a few bone-like scar plates on one shoulder. Alert predatory pose without human features. Style: high-quality handcrafted faceted 3D game concept, readable silhouette and restrained surface detail that can be recreated as a mid-poly mesh; soft neutral light, colored material breakup, no scenery. Exact title 'ASH FOX'. Avoid cute plush proportions, avoid bloody gore, no watermark, no licensed characters. This sheet will be directly used as the modeling reference."
  },
  {
    "key": "rider",
    "prompt": "Use case: stylized-concept. Asset type: original game character turnaround sheet for 3D modeling. Create GRAVE RIDER for Valeward, a stylized medieval zombie tower defense game. Wide clean pale parchment studio sheet. Show matching full-body SIDE, FRONT and three-quarter views of the same undead knight mounted on a skeletal warhorse, plus a small separated knight detail. Horse must have believable elongated anatomy, four jointed legs with hooves, elongated skull, mane ridge, curved ribcage, long neck, tail and saddle. Rider proportions are natural, wearing weathered indigo lamellar armor, antique brass trim, a crested closed helmet with luminous mint green visor, a tattered burgundy cloak, spear and round shield. Horse is bone ivory and dark moss with indigo barding, antique brass buckles and luminous mint eyes. Knight clearly seated with bent legs and reins. Style: polished handcrafted faceted 3D game concept with strong silhouettes and geometry-readable details, restrained mid-poly construction, neutral soft light, no scene. Exact title 'GRAVE RIDER'. No gore, no watermark, no licensed characters. Reference for building actual animated 3D meshes."
  },
  {
    "key": "gravehound",
    "prompt": "Use case: stylized-concept. Asset type: original game character turnaround sheet for 3D modeling. Create GRAVE HOUND, an undead wolf opponent in Valeward, a stylized medieval zombie tower defense game. Wide pale parchment studio sheet, consistent FRONT, SIDE, BACK and three-quarter full-body views with small skull and paw details. Powerful grey wolf anatomy, broad shoulders, lean arched torso, four jointed digitigrade legs, claws, long snout, raised ragged hackles and tapered bushy tail. Grey slate fur, exposed ivory skeletal jaw and rib plates, luminous teal eyes, oxidized bronze chains and a worn purple cloth strip. Design should read as a predatory wolf rather than a fox; threatening with no blood or gore. Polished handcrafted faceted 3D concept with readable modeling volumes and sophisticated material breakup. Soft neutral lighting, no scenery, no licensed characters, no watermark. Exact title 'GRAVE HOUND'. Reference for an actual animated mid-poly 3D model."
  },
  {
    "key": "sentinel",
    "prompt": "Use case: stylized-concept. Asset type: original game character turnaround sheet for 3D modeling. Create DAWNWARD SENTINEL, friendly medieval infantry defending Valeward against undead hordes. Wide pale parchment studio sheet with aligned full-body FRONT, SIDE, BACK and three-quarter views, small closeups of helmet, shield and sword. Believable adult human proportions, broad plated shoulders, articulated limbs, weathered blue-steel cuirass and segmented armor over cream tunic, antique brass trim, warm burgundy scarf, closed sallet helmet with T-shaped narrow dark visor and pale golden beacon slit, leather boots and belt. Carries a broad kite shield with a geometric gold beacon star and straight medieval sword. Grounded defensive stance; face hidden. Polished handcrafted faceted 3D game concept, restrained geometry-readable detail; no cute toy proportions, no scenery, no licensed characters, no watermark. Exact title 'DAWNWARD SENTINEL'. Intended reference for a fully modeled and animated 3D game unit."
  },
  {
    "key": "citadel",
    "prompt": "Use case: stylized-concept. Asset type: original environment progression reference sheet for 3D game modeling. Create VALEWARD CITADEL with three isometric panels across a wide parchment studio sheet, showing the same beacon fortress evolving from WATCHPOST to CITADEL to HIGH KEEP. Medieval stone fortress on circular land, indigo slate roofs, warm pale weathered limestone, timber gates, brass lantern crystal at the tallest spire, burgundy beacon banners. Watchpost: compact keep, four corner towers, a single rampart. Citadel: larger land and keep, added stone wings, gatehouse, parapets and two extra roof towers, a small barracks and tents inside the defended land. High Keep: expanded stone citadel with more towers, bigger courtyard, elaborate double gatehouse, beacon spire and a garrison yard. Each panel must clearly show proportion, roof tiering, entrance details and its change in footprint. Small fourth detail panel for barracks with indigo roof and soldier banner. Polished handcrafted faceted 3D concept with geometry-readable shapes and sophisticated material breakup, orthographic isometric camera, neutral studio lighting. No tiny decorative unreadable text, no watermark, no licensed architecture. Exact large title 'VALEWARD CITADEL', panel labels 'WATCHPOST', 'CITADEL', 'HIGH KEEP'. Used directly as modeling reference."
  }
]
